Saturday, July 25, 2009
Band member rocking out on guitar
Heres an animation test of a band member (from earlier designs I posted).
Thursday, July 23, 2009
Walk cycle of Band member
Rough outline of the walk - made up just simple shapes to get basic movement
Precomposed the top half of characters body to allow for more control on how the character jolts up and down. tweeked the leg movement.
Ironing out the head, just got a point to represent the mohawk of the character...
Created the hair movement and reworking the shape of the head (which I've drawn on the right)
Put in the head design. Put in colour. The body movement is just tweened.
Used the symbol movement of the arms and legs to create the final animation. All animation is still embedded inside the symbols. The hands only have 4 drawn frames, and its just the movement of the symbols and timing of those frames that creates the illusion of movement.
This walk cycle, including design (which I was able to change throughout working on this) took less than a day of work. And thats by my slack standards.
Heres a walk cycle test of a band member (design from the previous post)
Precomposed the top half of characters body to allow for more control on how the character jolts up and down. tweeked the leg movement.
Ironing out the head, just got a point to represent the mohawk of the character...
Created the hair movement and reworking the shape of the head (which I've drawn on the right)
Put in the head design. Put in colour. The body movement is just tweened.
Used the symbol movement of the arms and legs to create the final animation. All animation is still embedded inside the symbols. The hands only have 4 drawn frames, and its just the movement of the symbols and timing of those frames that creates the illusion of movement.
This walk cycle, including design (which I was able to change throughout working on this) took less than a day of work. And thats by my slack standards.
Heres a walk cycle test of a band member (design from the previous post)
Tuesday, July 21, 2009
Scarygirl nominated for AFI
Woohoo!
Scarygirl, the online game that I did the animation for, is nominated for an AFI award.
Props go out to Tarwin and Tony of TouchMyPixel who did the amazing programming and building of the game and Nathan J for the sweet art work.
Beers guys.
Scarygirl, the online game that I did the animation for, is nominated for an AFI award.
Props go out to Tarwin and Tony of TouchMyPixel who did the amazing programming and building of the game and Nathan J for the sweet art work.
Beers guys.
Saturday, July 18, 2009
Punk Design...
Thursday, July 16, 2009
Some animation tests...
Heres a working progress of animation I did...(I designed the guy as I was animating..)
Basically the build is first done with nested symbols tweening.
Then inside the symbols I drew the frames for the animation.
Working this way has a lot of advantages - a couple being that you can tweek the motion
and design elements the as you're animating.
Allowing you to draw your elements with the motion of the character in mind.
It also means that you don't need to draw every single frame. In the back arm and in a lot of the
facial movements, I was able to get away with only redrawing a few of the frames to achieve this look.
Anyway, this way of animating isn't for everyone, but I think its really helpful and time saving
if you're familiar with how Flash works...
Click on the images to go to see the animation of each section...
Heres a working progress of animation I did...(I designed the guy as I was animating..)
Basically the build is first done with nested symbols tweening.
Then inside the symbols I drew the frames for the animation.
Working this way has a lot of advantages - a couple being that you can tweek the motion
and design elements the as you're animating.
Allowing you to draw your elements with the motion of the character in mind.
It also means that you don't need to draw every single frame. In the back arm and in a lot of the
facial movements, I was able to get away with only redrawing a few of the frames to achieve this look.
Anyway, this way of animating isn't for everyone, but I think its really helpful and time saving
if you're familiar with how Flash works...
Click on the images to go to see the animation of each section...
Character Designs - kids
Subscribe to:
Posts (Atom)